M.S. in Game Design - Full Sail University
B.S. in Game Art & Design - The Art Institute of Pittsburgh
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As a Producer, I’ve delivered short timescale projects from external, and internal projects, as well as managed and developed undergrad and graduate level projects. I have also worked in sourcing, interviewing and hiring artists, including those at the undergraduate, graduate and professional levels. I enjoy working in a fast-paced environment to support and manage the scheduling, including day-to-day production of cross disciplinary teams while maintaining and promoting a positive attitude.
I am a passionate, motivated and dedicated creative. I love modeling 3D assets and weapons, specializing in fantasy-style, for population of environments and levels, and also in-game use for character(s) and players. Bringing concept art to life is always an adventure and I am ready for the next challenge. If you are seeking a 3D modeler please feel free to contact me via message or my Contact Page on my website, I would love to collaborate. Thanks!
• Utilize Jira Software suite and Microsoft Office to manage and track sprints and control project deliverable updates.
• Ensure smooth, clear, and consistent communication between project stakeholders and project development team(s).
• Engage in Scrum methodology practices, risk mitigation planning, and create comprehensive project documents, plans, and reports.
• Facilitate daily and weekly standup meetings quickly and efficiently, and monitor progress to mitigate any issues that arise.
• Act as a point of contact and work with customers to ensure needs are met as projects progress.
• Liaise with customers to identify and define requirements, scope, and objectives.
• Work with Project Lead to eliminate blockers.
As a Producer over the past 8 months, I’ve delivered short timescale projects from external, and internal projects, as well as managed and developed undergrad and graduate level projects. I have also worked in sourcing, interviewing and hiring artists, including those at the undergraduate, graduate and professional levels. I enjoy working in a fast-paced environment to support and manage the scheduling, including day-to-day production of cross disciplinary teams while maintaining and promoting a positive attitude.
Currently working Freelance as a 3D Hard Surface Artist & Generalist, specializing in weapons and environment prop creation and design. As an artist, I am a passionate, motivated and dedicated creative. Bringing concept art to life is always an adventure and I am ready for the next challenge. Open to opportunities and future collaborations, please feel free to connect!